/**********************************************************************
*  Copyright (c) 2007 - Victor Jacobs - victor.jacobs@gmail.com
*
*  Permission is hereby granted, free of charge, to any person
*  obtaining a copy of this software and associated documentation
*  files (the "Software"), to deal in the Software without
*  restriction, including without limitation the rights to use,
*  copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the
*  Software is furnished to do so, subject to the following
*  conditions:
*
*  The above copyright notice and this permission notice shall be
*  included in all copies or substantial portions of the Software.
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
*  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
*  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
*  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
*  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
*  OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/

using System;
using System.Collections.Generic;
using System.Text;

namespace Vj.Ann
{

    public enum LayerType
    {
        Input, Hidden, Output
    }
    

    public class BaseLayer
    {
        private LayerType type;
        private List<BaseNeuron> neurons;

		public LayerType Type
		{
			get { return type; }
			set { type = value; }
		}

		public List<BaseNeuron> Neurons
		{
			get { return neurons; }
		}

        public BaseLayer(LayerType type)
        {
            this.type = type;
            neurons = new List<BaseNeuron>();
        }
        
        public BaseNeuron this[int index]
        {
            get
            { return neurons[index]; }
            set
            { neurons[index] = value; }
        }

    }
}
